General gameplay capability

Game Gym

Games
11
11 in the catalog
Models
6
Best
52.97
gpt-6-astra (high)
Field avg
28.62
What it measures

Agents play real, unmodified PC games with the keyboard and mouse. There is no game API and no harness inside the game: the model sees the screen and sends input, the same way a person does.

Each game has a fixed route of checkpoints the game itself records: a room entered, a quest step completed, a floor reached, a line crossed. The score is how far along those routes a model gets before its time runs out.

These are 3D, reactive and non-deterministic environments. Saturating this benchmark is what we would consider AGI.

How a run works

A run plays every game once, each in its own session of about five hours. Between games, a setup agent resets the machine and leaves the next game on its main menu.

The agent gets a short goal and the same rules everywhere: keep going until the goal is met, be as fast as possible, and no restarting, reloading, save editing or cheats. Respawning after a death is allowed.

A logger built for each game, a mod or a read-only observer of its memory, logs or saves, records the checkpoints. Nothing is judged from screenshots, and the agent’s own claims don’t count.

Games11real, unmodified PC titles
ControlKeyboard & mouseno game API
Budget5hwall-clock, per game
ScoringCheckpointshow far along each route
The games

Cities Skylines

Task
Grow a new city from a prepared start, as fast as possible.
Checkpoints · 1,000
One per 100 residents, up to 100,000.
Measurement
The game’s population count, read by a mod.

Dark Souls

Task
Take a new character from the Northern Undead Asylum to ringing the first Bell of Awakening.
Checkpoints · 49
First visits to 42 locations along the route, and 7 progression flags such as the Asylum Demon, the Taurus Demon and the Bell Gargoyles.
Measurement
The player’s position and the game’s event flags, read from its memory. The task is done only once the bell has rung.

Doom (2016)

Task
Play the campaign’s first six missions, The UAC to Kadingir Sanctum, on “I’m too young to die”.
Checkpoints · 91
The checkpoints the game saves along the main route, plus the end of each mission. Secrets and challenge rooms don’t count.
Measurement
The game’s console log and checkpoint save files.

Hogwarts Legacy

Task
Follow the main story from a new game through Flying Class, with the required assignments and the missing-pages quest.
Checkpoints · 124
Every quest step, across 19 quests. House and companion variants count as one step.
Measurement
The game’s quest state, read by a logger mod.

Hollow Knight

Task
Get from King’s Pass to the bench at Queen’s Station.
Checkpoints · 44
Every room on the route, both bosses (False Knight and Hornet), the first geo toll and the final bench.
Measurement
Rooms entered, bosses killed, tolls paid and benches rested at, recorded by an in-game plugin.

Kerbal Space Program

Task
Build a rocket by hand, fly a Kerbal to Duna, plant a flag and bring the crew home alive.
Checkpoints · 33
Mission milestones from the launchpad to recovery: altitudes, orbits, changes of sphere of influence, landing, EVA.
Measurement
The vessel’s flight and the game’s own events, logged by an in-game addon. Scripting mods are not allowed.

Palworld

Task
Follow the main missions in a new world, from Activate the Great Eagle Statue through Ruler of the Sands.
Checkpoints · 50
Every tutorial and main-mission step.
Measurement
The game’s own quest conditions, read by a logger mod.

Poly Bridge

Task
Solve worlds 1–3, 45 levels in all.
Checkpoints · 45
One per level beaten. Budget use is shown, not scored.
Measurement
Level completion, read from the game’s save file.

Portal

Task
Beat the game from the very beginning: test chambers 00–19, the escape and GLaDOS.
Checkpoints · 110
The game’s own autosaves and level entries, plus story events such as getting the portal gun and burning GLaDOS’s cores.
Measurement
The game’s memory and save files.

Slay the Spire

Task
As the Defect on seed “nunu” at Ascension 0, beat all four acts and the Corrupt Heart.
Checkpoints · 56
One per floor, 1 to 55, plus the win.
Measurement
The game’s save and run-history files.

Trackmania Nations Forever

Task
Drive the first two campaign series, A/White and B/Green, 30 tracks in all, in real time.
Checkpoints · 98
Every checkpoint, lap line and finish crossed. Medals are shown, not scored.
Measurement
The game’s memory, checked against the official campaign tracks.
Scoring
Within a game
A checkpoint counts once, the first time it is reached, and every checkpoint in a game counts the same. The game score is the share reached, from 0 to 100.
Across games
The overall score is the average over all games, each weighted equally. A game that was not played scores 0.
Across passes
An entrant may run the games more than once. The leaderboard reports the mean across passes; the charts draw the best pass, because an average of several runs is a curve no run actually took.
What 100% means
Each game’s 100% is a defined slice of it, not the whole game. Later versions widen the slices.